![]() That’s where I start to feel the clever ways Build integrates ideas from other SteamWorld games. In addition to managing a functional city, I also need to maintain several mines underground to dig up more resources and rocket ship parts to fulfill the story’s ultimate end goal. When my demoist launches me further into the game, I realize there’s a lot more happening under the surface – quite literally. Those resources go back into town building as I create even more structures and fulfill worker demands to keep everyone happy. Residencies give me access to workers who can, in turn, build structures like sawmills and cactus farms to harvest resources. I start by building a stretch of road branching off a train station and placing some buildings alongside it. When my demo begins, I think I have a full grasp of what’s happening in SteamWorld Build pretty quickly. It’s the kind of complicated balancing act that only SteamWorld can really pull off. During a demo at this year’s Game Developers Conference, I quickly learned that the full game goes much deeper than “steampunk SimCity.” The full release draws inspiration from several previous installments to create a complex genre hybrid that pulls in everything from strategy to city management to tower defense. Though in classic SteamWorld fashion, it doesn’t just stop there. The latest installment in the ever-changing series is a city-builder that has players creating a thriving town around a train station. SteamWorld Build looks to continue that tradition. ![]() Though what makes all these games work is that they’re all equally well-thought-out and fun, too. SteamWorld Dig is a modern twist on Dig Dug, SteamWorld Heist is a stylish turn-based strategy game, and SteamWorld Quest: Hand of Gilgamech goes truly left field with a card-based mecha-fantasy RPG. Rather than taking one successful idea and running it into the ground, almost every game runs in an entirely different direction. What I’ve always appreciated about the SteamWorld series is its unwillingness to settle. ![]()
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